วันพุธที่ 11 กันยายน พ.ศ. 2556

Gw2 Elementalist Guide Dagger Mainhand Weapon For Pve Part 1 Of 2

Gw2 Elementalist Guide  Dagger Mainhand Weapon For Pve Part 1 Of 2
Gw2 Elementalist Guide Dagger Mainhand Weapon For Pve Part 1 Of 2



The Dagger main hand is specialized for close combat and has a deep arsenal for fighting melee targets, Whether or not single or in small groups. It does However lack ranged and huge region attacks, weaknesses which can sometimes be offset with the correct offhand choice.Fire Attunement
The fire attunement is quite effective against melee targets, especially singles and small groups of enemies that clump together. Its three spells deal mid-range frontal damage, two of which are cast in a conal direction, so its very important to keep enemies in front of you at all times.

Spell-2 Drakes Breath deals the highest harm of the three key hand spells, combining direct and burning harm, and should be cast it as soon as it comes off cooldown. Spell-3 Burning Speed should be utilised once melee enemies are neatly lined up and in close proximity; Performing this ensures the maximum harm since the mobs will follow the fire wall path and receive much of harm.

For additional burst, equipping a dagger off hand is ideal. Spell-4 Ring of Fire adds an additional source of burning damage, while spell-5 Fire Grab is a conditional spell that hits considerably harder against targets with burning condition, which when attuned to Fire is genuinely almost guaranteed to be up all the time. The concentrate off hand at the same time expands the burning damage suite of the Elementalist, but I truly feel It is a lot more intended for group fights and PvP.Water Attunement
The water attunement gives one of the considerably more control-oriented fighting styles for the Elementalist. The auto-attack spell-1 Vapor Blade deals damage as well as the vulnercapability condition, whilst healing every quickly when you might have got the SigWorld wide web of Restoration on passive.

A typical fight would open with Vapor Blade when the target might be at a distance prior to I cast spell-2 Cone of Cold when the mob comes closer. Then detonate the spell-3 Frozen Burst to chill the target, move away and proceed to spam the quite first two spells.

The water attunement is best utilized in wide, spacious environments. Th ...[ ]



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